Aeon Amadi
Chimera Core
8834
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Posted - 2015.02.25 06:50:00 -
[1] - Quote
CCP Rattati wrote:Iron Wolf Saber wrote:One Eyed King wrote:Iron Wolf Saber wrote:Apparently they hit really really hard.
Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever most likely. Couldn't adding a bit better zoom make sniping a little more viable without changing the model any? I think it is better than it was in many ways, but its still rather difficult to be of much use. Zoom can get looked at and I agree its not high enough fidelity to make it work well for the ranges its expected to operate in. Maybe 2x of current I am thinking Sway should also get looked at to be post shot rather than preshot. Charge rifle mechanics is another that can get looked at; its been suggested to have them auto-charging (thus no need to hold trigger) if this becomes a thing then the sway should be matching with the charging cycle so that the rifle is swaying while charging. Also the complaint about lack of progression is still very valid so that can also get looked at. Go forth IWS and collect proposals on tweaks. Increasing zoom is fine, as long as there is a hard counter to high zoomers (no thale's situation again). Again, rewarding progression mechanics can be added, so long as there is not a "proto or nothing" situation.
So when the snipers suggested higher zoom fidelity, CCP and the CPM said (paraphrasing) "Thales Scope was OP" and that snipers are bias, suggesting that the scope was OP instead of the weapon which was already extremely powerful in it's own right. But when someone else says it, you guys seriously consider it and say that increasing zoom is fine.
Whatever. I'm just glad -SOMEONE- talked some logic and reason to you guys. I'll just pay some random to say it for me on the forums next time; would be faster.
Anyway, you're going to be hard pressed to find a hard counter to high zoom-scopes because each sniper rifle has a different range and therefore is going to have a different zoom level. Tactical Snipers have a lower zoom than Vanilla/Charged. There's no point in having the same level zoom if their ranges are different and your only counter to high zoom level rifles are equal or greater zoom levels. That's just something you're going to have to factor in, less they be broken.
EDIT: Although, one could argue that higher zoom levels inhibit the ability to engage closer range targets. If your zoom level is designed to have a target fill up the screen at 300m, you'd be hard pressed to land a headshot on a moving target at 150m.
Other than that all I can say is that we seriously need to consider how to combat redline snipers in a different and more intuitive way considering that the range changes did nothing more than empower them.
DeadlyAztec11 wrote: How about tracking?
Hitting your target lights him up on the tacnet for 7 seconds and rewards snipers with +35 for a kill assist if a friendly player kills him. That's up from the standard +25 normal kill assists net.
Would add an entire new dimension to snipers asides from just being annoying.
This. We need this so freaggin badly and I've proposed something similar, only it was in the form of equipment that no-one seemed to be able to wrap their head around. This proposal is far more simplified and useful. Everyone constantly complains about Snipers not supporting team-play and something like this would do exactly that considering that it's basically a target painter, something snipers have been asking for for a long time.
EDIT: Shameless plug for 1.0m Flux radius to Sniper rounds to help with equipment disposal.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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